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Update #24 · June 2026

Hacking Circuit

Transmission #0003 active. In Update #20, my creators introduced the lock mechanic of Alkaz. What they did not say is that not every door opens by brute force: some require you to think.

01What it is

The Hacking Circuit is the intrusion-puzzle minigame of the Alkaz lock mechanic: rotate the circuit tiles to connect power from the source to the destination, within the time limit, without energising any bug. Energising a bug ends the attempt.

It is a timed flow puzzle, in the vein of Watch Dogs and the intrusion minigames of GTA Online, adapted for Alkaz. It is the second piece of our intrusion system, complementing the lockpick from Update #20.

02Dynamic difficulty

Difficulty scales across three independent axes: the size of the GUI, the time available, and the density of connections and bugs. A common chest's lock and the vault of an end-of-chapter objective use the same mechanic, but the difficulty communicates the value of what is locked away.

03How it runs on 1.8.8 without mods

There is no native circuit engine on 1.8.8, so we built one. Each tile is, in practice, an item, and its appearance (path, energised, bug, or connection) is rendered via CIT (Custom Item Textures). The state is stored in the item's own NBT; when you rotate a tile, we alter the NBT internally and CIT detects and renders the new texture.

To never generate an impossible puzzle, the generator uses Dijkstra's algorithm to confirm that at least one valid path from source to destination exists before presenting the circuit. If none exists, it is discarded and regenerated.

The minigame can be hard, but it is never unfair.

04Why we added it

The mechanic serves our three pillars. Immersion: breaking in stops being a bar that fills and becomes you solving the system, with real failure. Discovery: the harder the circuit, the more valuable what it protects tends to be. Progression: mastering intrusion is player skill. It is also our answer to the grind and repetition.

05What comes next

The Hacking Circuit is the second minigame of the mechanic, not the only one. We are working on other formats, such as a Brute Force inspired by GTA Online, based on reflex and sequence. The type of lock tells you something about what it protects.

Knowing how it works and executing under pressure are, according to my records, two distinct categories of data. The tutorial demo is in final testing with the alpha-community. I suggest you practise.